Opengl 3.3 glfw tutorial5/19/2023 As a target, I chose OpenGL 3.3 core profile instead of Direct3D 12, Metal, or Vulkan to avoid making the step too large. This tutorial aims to fill the gap between the fixed-function world and the world of buffers and shaders. However, the API is far from the GPU hardware architecture and the industry has been moving to more low level and programmable APIs. With display lists it can even scale to relatively large meshes. OpenGL 1.1 is a great API for teaching basic graphics, such as rendering meshes, coloring and shading, and texturing. Migrating from Fixed-Function OpenGL 1.1 to OpenGL 3.3 Core
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